You would want the shiniest and most optimal gear possible and many new players get impatient and purchase them from merchants or worse, from the trading store in-game instead of relying on quest rewards. This sort of mistake isn't exactly too damaging since it's easy enough to earn gold in Guild Wars 2 through the latest events. Still, those looking to maximize their gold, silver, or copper should hold off on buying items.
Purchasing gear should only be done once you're level Otherwise, you'll just be replacing your weapons and armor every 10 minutes or so. That isn't to say rushing to max level, which is 80, is advised in Guild Wars 2. Unless that's your idea of fun or you're on your second character, rushing to 80 makes you miss some of what the game has to offer. That would be the excellent world-building and story-driven events and quests in the game.
Moreover, you can actually learn a lot about the game mechanics and some good deals for gear when you take your time and explore. It also gives time for you to accumulate a good amount of the game's many currencies if you don't rush. So make sure to participate in a lot of active events or groups instead of solo-rushing to For players who bought the game through the expansions, they'll probably be elated that they were given an item called the Level 80 Boost.
It lets your newly-created character become level 80 and the game also teleports them to an endgame area. The problem is, most new players who do this are left clueless as to what they need to be doing to enjoy the game or progress further.
That's because levels 1 to 80 are considered as a tutorial for Guild Wars 2 both mechanically and mentally to familiarize yourself with the game world and how events work.
Simply ignore this Level 80 Boost if you're new to the game. If you do happen to accidentally use one, then just create a new character and start from scratch instead. This doesn't exist in Guild Wars 2 at least not as clear cut as in others. Each class has a complete kit that allows them to sustain themselves. They can heal, deal damage, and avoid or absorb damage thanks to the dodge mechanic. So unless you're playing Raids or Fractals, you don't need to worry about your role in combat.
With that said, some classes in Guild Wars 2 are more complex than others. Roaming usually involves parties of with each member playing a similar role of having a decent amount of self-sustain and mobility to be able to handle disengaging lost or unfavorable fights.
There can be roles within a roaming group like supports and DPS but generally it is more effective to play builds that are role-independent when in smaller fights. Roamers will usually look to capture and defend smaller objectives or look for kills on other roamers or isolated players to split the enemy zerg.
Here you can see all the roaming builds I recommend as well as gameplay and playstyle that roamers want to employ:. Zerging usually involves parties of 20 or more with each member playing a specific role within the group. By themselves, zerging builds have many weaknesses, but when grouped up with other zerg builds that fill in those gaps by giving you mobility, giving you boons, healing you, or demolishing the enemy they become deadly efficient.
Zergs will often go for the largest objectives on the map and attempt to siege and wipe out the enemy frontline forces. Usually you will be following a Commander Tag and joining their squad you can participate more actively on the group. While it is most likely that a Necromancer and a Guardian will be more useful zerging and a Thief and a Ranger will be more useful roaming, these are not hard defined roles.
Elementalists , for example, can build very high damage modifiers with a staff to specialize in dealing ranged damage which will require support from others and large scale fights to land its attacks, or they can build for healing within the zerg. They can also change their weapons, traits, and stats to be more self sufficient for roaming scenarios. There are definitely more specific playstyles than these, such as scouting or gathering intelligence by yourself to alert the larger groups on your server.
But this could also be categorized similarly to roaming or done by a roamer. Their main purpose is to fight or take chunks out of other zergs so they can also be categorized similarly to zergs. Because each map in WvW has a player limit, utilizing the resource of your troops may mean splitting up.
If you just stack into one zerg the other servers can stall and defend while smaller groups capture other objectives. This leads to what the objective of the game mode is and how or why you should play for it. At the end of the day, diversity will provide your team benefits and every player has different tastes so play what you wish. WvW is a game mode where teamwork is essential whether it is calling out approaching enemies to prepare everyone for an attack, solidifying a composition, or to recruit for guilds.
To accomplish several things you need to know how to communicate with your team. Team chat is useful for calling for reinforcements from other maps, since the specifics of combat wont be too important to players not even in your map. You can do this in team chat as well, but you should specify which map that information is relevant on then, since it could be any of them. A squad is generally larger than a party, and multiple parties can exist within a squad.
Players cannot see any of the chat channels from enemy servers except for whispers or if you add them to your party or squad. Players will see the rank and server instead of the characters name, and custom emotes will only come up as an indistinct gesture. You can go even further than in-game forms of communication. Guilds and several server communities have their own Voice chats on third-party software like Discord , or Teamspeak.
You can ask in your server team chat for links to their server groups to join if you want to participate. Another important thing to know is how to communicate effectively to achieve what you want. Using abbreviations and concise communications that others are familiar with will reduce the time it takes for a response. Scouts will let their team know about which objective is under attack or someone might want to coordinate with another group which objective to focus.
Identifying the location using objective cardinal directions NESW and accurate estimations of numbers and times will provide much better results for you and your team. In WvW there are four major types of objectives that contribute to the points per tick. Depending on the type of objective and how upgraded it is, there are a number of defenses that must be overcome before it can be captured:.
There is one more important mechanic to know about objectives, and it is the Righteous Indignation. This makes the Lord NPC invulnerable and gives it a significant damage boost, which lasts for 5 minutes. This means that the tower cannot be captured until 5 minutes after it has been flipped. Supply is a resource that you can use exclusively in WvW. It is used to repair structures, build siege, lay traps, and upgrade objectives. While certain siege can counter others, there is always a limited amount of supply to make you decide how to go about your assault or defense of an objective.
You can see in the middle top of the screen how much supply you are carrying right now:. Camps are the objectives which generate supply over time. Just grab them from the depot which can be found on the minimap as a keg icon. You can also get supply from other objectives like towers and keeps, because supply caravans dolyaks will periodically deliver supply to the depots of nearby objectives.
There is also a chance to get supply when you kill enemy dolyaks. To build siege weapons a player needs to use a Blueprint, a consumable which can be purchased on the trading post or through vendors.
When consumed it will give you a bundle which you can throw on the ground to create a build site. Then players need to spend their supply on it to finally build the siege weapon. Usually if you are following a group, you should wait for your commander to drop the siege and use your supply to build the weapons.
If your commander drops multiple siege blueprints at a time, the unspoken rule is that you should build from left to right to ensure at least one gets built instead of building multiple incomplete siege. If you would like more information on the specifics of tactics, objectives, and building your territory up, check the guide below:.
WvW has a unique system to reward players that is a hybrid between the PvP one and the participation one that we can see in some PvE maps like for example Verdant Brink. Just like PvP there are reward tracks that you can choose which reward you get, and then there is a second reward track based on skirmish pips that everyone progresses.
You will get rewards over time through active gameplay. You need to do events like taking objectives, defending, or killing enemies in order to maintain your participation. Participation is also the way you progress the themed Reward Tracks:. You need a minimum of Tier 3 90 participation to be able to gain pips, which will progress the rewards for the weekly chests. While these chests gives you progress towards the reward track, you will aim to maintain your participation to max level Tier 6 for faster progress in the reward track.
I suggest you read these guides in order to know more how to get ascended and legendary equipment:. You will earn this by completing relevant WvW activities, including killing enemies, capturing objectives, defending, etc. So instead of getting levels, you will get ranks, and these ranks gives you World Ability Points and other rewards. There is a maximum of 10, ranks that can be achieved; WXP rank rewards passed rank 10, will not include additional ability points.
However, currently to max out all the abilities you will need just 1, points. Each rank will also give you a title. Your rank title, together with your server name, is shown to enemy players instead of your character name. These five are without doubt the most important and the ones you should start with, start with the Warclaw Mount and follow this guide to unlock:. This is generally caused by the large number of players that can be in one place at one time.
Sometimes this is unavoidable, but there are some things you can do to minimize your performance lag while also maintaining decent graphics.
Will make everyone of a certain team have a solid color appearance Blue, Red, or Green rather than a bunch of complex dyes they chose. This can reduce the amount your PC has to render and will also make it very clear who is on what team. When enabled will make every player of a certain class have an identical appearance. So every Ranger will look the same, but they will look different to a Warrior or a Mesmer.
This can help you to learn the animations of certain classes better because different races can have different animations for the same skill. This can also remove a lot of the flashy equipment effects that players use because the standard model is very simple and will make your game look much cleaner and run better. I personally do not use standard models because I feel that it removes a lot of the fun of knowing who you are fighting.
However, if you are having performance issues this can be sacrificed. Will change the name tags above each character from a lengthy text that includes their server and rank to simply their guild tag and a colored shape to denote their team.
You can still see their rank by targeting them, but all the necessary information is made much more concise which is especially good for large scale situations where all the nameplates can clutter your screen. In smaller scale situations it may be better to have more information on the screen so you can disable this option if you feel that is the case. The second tab of your settings menu is the Graphics Options.
The most important things to reduce are Reflections and Shadows if you want to improve your performance. They provide the least amount of detail for the amount of strain they give to your PC. Affects how much detail characters other than your own character are given. I put this to low because it is not that important for me to see how much detail they have in the middle of a fight, but just a general idea of what they are wearing is enough for me.
Affects how many players and to what degree they are animated from your perspective. Turning this on will remove a lot of spell effects that you may not even be able to pay attention to anyway, so in a lot of cases you wont see a difference because there is so much going on anyway.
However, it can also remove very specific spell animations that you really need to watch out for. Decide for yourself whether you want to see everything that comes at you or you want a little better PC performance. Also, if you have a hard time focusing on animations when there are too many present this can be good to enable. However, in Guildwars 2, the map instances are created on a virtual server that is shared by all worlds. Players choose an original server when they connect to the game for the first time.
This determines the server you will represent in World against World. All your characters will be linked to this original server. The region corresponds to the location of the data center that will collect information related to your account. This has nothing to do directly with your geographical location. Players from North America cannot play with players from Europe.
Unlike most MMOs, all players in the same region can play together. When a player enters a zone, he is placed on the same map as any other player in the same region until the map is considered full in which case a new map will be created. If you are in a group and you think you are on the same map as them and all the members are greyed out, then they are probably in another instance of the same map.
Server associations not to be confused with megaservers are specific to World Against World. They consist in a group of servers from the same region to fight on the maps dedicated to WvW. Since the introduction of the megaserver, guesting is no longer useful. With this feature, you can temporarily join another server for the purpose of playing with a friend there, for free. To transfer your account from one server to another, go to the character selection tab and click "World Selection".
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