However, it's actually possible to squeeze your banshee through the tunnel and fly over the brutes and into the control room. This approach has the advantage of not only bypassing the difficult battle with the brutes though they can still potentially shoot you down , but also allowing you to employ the banshee in the final battle with Tartarus. In order to get the banshee through the tunnel you'll have to squeeze it up and over the rubble once you're past the doorway.
You can make this task somewhat easier by destroying one or both of the banshee's "wings". There's an even more interesting way into the control room, though, that involves exploiting a glitch whereby you can trigger the cutscene that precedes the final battle from outside the control room structure thanks, Kyle Barr! As you can see, not only is this method quicker, but it also allows you to skip the brutes entirely and, surprisingly, even warps the banshee inside with you.
Well, most of the time, at least. It's been my experience that the banshee doesn't always make it through in working condition for example, I've run back to find it stuck in the floor. It's for this reason that I encouraged you to save and quit at the nearest checkpoint before you entered the control room structure. Be aware that you can't enter the control room in this manner until Sarge breaks down the door and the final chapter transition occurs, so there's no sneaking in early.
Also, if you don't already have a beam rifle I'd recommend stopping by the bridge and picking one up before you proceed. You may not even end up using it if you have the banshee inside, but it gives you more flexibility for deciding how you want to deal with the brutes in the final battle. Anyway, it's not like you have anything else to do while Sarge is breaking down the door.
In celebration of this climactic encounter, Bungie has decided to throw consistency and believability completely out the window and fully embrace the lame convention of the video game boss battle in all of its cheesiness. Well, despite all of that, this boss is actually, in my opinion, the easiest of the three assuming that you don't use the fuel rod gun tactic on the Heretic Leader, at least.
In contrast the other two bosses, Tartarus doesn't have a ranged attack, and so he can't hurt you as long as you don't let him get to close to you. His henchmen, meanwhile, attack only from one direction and only at fairly specific times during the battle.
Thus, you can see them coming a mile away and there's little chance of being surrounded or taken by surprise. The structure of the battle is fairly simple. Like the other boss fights, I tend to think of it in terms of several rounds, with each round ending when Sarge knocks out his shield and you damage Tartarus.
Depending on your weapon choice, you'll probably need somewhere in the vicinity of rounds to kill him. So, as far as Tartarus himself goes, the battle basically amounts to maneuvering to keep him at a distance until Sarge gets his shots in and you can do a bit of damage. The only breaks in this pattern occur when the brute reinforcements show up. Although the time of their appearance does not appear to be absolutely fixed, it's at least consistent to a pretty high degree.
The first group almost always appears after you first damage Tartarus he'll say "A lucky hit. You'll not land another". Expect the second group to arrive about rounds after that, and the third group after another 2 rounds or so. As long as you keep an eye on their platform, you should be able to see them coming long before they actually get close enough to present a threat. Given an understanding of the basic structure of the battle, the issue then becomes the specific tactics for damaging Tartarus and eliminating his brutes before they can cause you trouble.
As I mentioned earlier, potentially clever shortcuts like pushing him off the platform into the abyss or smashing him with the banshee won't work, so you'll have to do it the old-fashioned way. First and foremost, I should point out that the easiest and quickest method is to rely exclusively on the banshee. In that case, all you need to do is hover around Tartarus until Sarge takes out his shields and then blast him with the fuel rod cannon, flying off to interdict the other brutes as necessary.
As Tartarus won't even be able to reach you, victory is almost assured, as long as one of the other brutes doesn't get in a lucky shot with a grenade or something. Of course, the battle is quite manageable even without the banshee. Personally, I prefer to fight Tartarus on foot simply because I think it's more fun, and use the banshee only to take on the rest of the brutes. Perhaps the most important observation if you intend to forgo the banshee at any point is that although the battleground consists of three platforms, virtually none of the action will occur anywhere but the middle platform.
Tartarus may fall down to the lower level or use the beam in the middle to ascend to the top, but given a bit of time he'll always return to the middle. Likewise, both the brutes and your useless elite allies will jump to the middle level and stay there.
Thus, the top or bottom levels I always choose the top can serve as a safe refuge and an ideal drop-off point for weapons and your banshee where nothing is likely to disturb them. As far as weapons go, I'd recommend dual brute plasma rifles. They'll do a tremendous amount of damage in a short period of time, and you'll never have to worry about running out of ammo.
The sword, for a change, is highly ineffective and puts you at great risk every time you get close to Tartarus. The carbine and brute shot, for their part, suffer from ammo limitations and just don't seem to deal as much damage as the plasma rifles.
As for plasma grenades, his shield is usually back up by the time they explode. You may be inclined to try knocking out his shield yourself with the beam rifle in order to speed things up. Getting Started. Administrators Guidelines Online Chat. Halo Recruit , Windows Halo: Fireteam Raven , Arcade cabinet. Cryptum Primordium Silentium The Cole Protocol Envoy New Blood Bad Blood Evolutions Fractures Saint's Testimony Shadow of Intent Other Media.
Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Render of Tartarus wielding the Fist of Rukt. Tartarus anticipates the Prophets' decision of the Arbiter's fate.
An upper-body cinematic render of Tartarus model. Cinematic render of Tartarus' skull pauldrons model. A comparison cinematic render between Tartarus and the Brute Minor's texture. A comparison cinematic render between Tartarus and the Brute Major. Halo Alpha Explore. Getting Started. Administrators Guidelines Online Chat. Halo Recruit , Windows Halo: Fireteam Raven , Arcade cabinet.
Cryptum Primordium Silentium The Cole Protocol Envoy New Blood Bad Blood Evolutions Fractures Saint's Testimony Shadow of Intent Other Media. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Preparation for this fight should be early on.
Before you meet Sergeant Johnson there is a room with several brutes and some prisoners you can free. Take the chief tin's brute shot. Grab a Banshee and escort Johnson to the temple near the start of the level.
Defeat the brutes who come for you and go to the control room. Once you reach Tartarus the boss , Throw a "sticky" plasma grenade and stick it to one of his minions so that they all die. It is recommended that you grab the shotgun. The sword is also effective so switch for one from your elite allies.
Dodge ALL of his attacks, and let your allies deal with him up close. Johnson will continually snipe him with a beam rifle.
0コメント