Anyways, I do the quest to kill the giant spider, and I get the key from Calcelmo. But the key will only allow me to access the museum, the laboratory is still locked and the only way to access it is to unlock it. Unlocking it a major problem for me, though, because the lock is expert.
I've looked online for guides and it seems to me that people are playing some kind of different version of the game, because the key they get from Calcelmo also unlocks his Laboratory.
I don't know how to get past this. Once you've escaped, return to Winterhold, where Karliah and Enthir are waiting in the cellar of the Frozen Hearth. Enthir will use the rubbing of Calcelmo's tablet to translate Gallus' journal, confirming that Mercer used the Guild's funds and desecrated the Twilight Sepulcher , the secret shrine to Nocturnal that the Nightingales are sworn to protect.
Karliah will also give you the Nightingale Blade as a token of appreciation, and ask that you meet her at the Ragged Flagon. After talking with Enthir and Karliah, the quest ends and The Pursuit begins. The trinket in this quest is the Dwemer Puzzle Cube. It can be found in the Calcelmo's Laboratory zone, in the room where Aicantar is reading. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony.
Once you've collected the trinket, it can be returned to Delvin Mallory for some leveled gold. Jump to: navigation , search. Objective Optional Obtain the key to Calcelmo's Museum. Objective Duplicate the writing on Calcelmo's Stone. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress.
This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. On the PC, it is possible to use the console to advance through the quest by entering setstage TG06 stage , where stage is the number of the stage you wish to complete. It is not possible to un-complete i. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Help translate Gallus's journal. Speaking with Silence.
The Falmer language inscribed on a tablet. I've already provided you a key to the museum. You should consider it an honor. Few are allowed to browse my collection.
I'm sorry, but that's as far as my generosity extends. Well, I'm not blind to the fact that you've been instrumental in improving my affairs of the heart. If you wish, you may enter my tower to view the museum section, but I'm afraid the laboratories are still off limits. That's the best I can offer. To the northwest is Calcelmo's bedroom, which has some display cases Apprentice and scrolls to steal. To the south is Aicantar 's bedroom and food preparation area. This room cannot be bypassed without activating the " Hard Answers " quest.
Beyond the Throne Room is the Steam Hall. There is little to search for, except a few corpses of fallen foes. The valve at the far end activates the thresher traps in the floor, ideally for luring enemies into.
Next is the Statue Room, whose exit is flanked by two Dwarven Spheres. There are two side chambers here; take advantage of the guard's patrol to slip through the door when he steps away from it.
A large workroom pans out from here. The valve in the control booth sets off a number of traps. This area has two exits. The great balcony atop the keep connects Calcelmo's laboratory to his tower, a separate structure off the main body of the Keep. There's a great view of the city from here. One section of the balcony wall has broken away, exposing a path around the cliffside that ends in a waterfall.
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